Orbit
Orbit
A one-input arcade game about timing, gravity and letting go.
Read case study ↗Proof of work / 2026
Games, private systems and a business experiment. Different forms; the same underlying question: can the idea become something real?
A one-input arcade game about timing, gravity and letting go.
Read case study ↗Reveal the darkness—but make the game faster every time you look.
Read case study ↗A football prediction platform shaped by real rules, edge cases and years of history.
Read case study ↗A separate commercial experiment focused on fixing where local businesses lose customers.
Read case study ↗A private analytics product that turns personal tracking into a useful decision system.
Read case study ↗A live Premier League competition built around four sets of permanently locked preseason picks.
Read case study ↗